﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace PongXNA
{

    class Scene
    {

        private int _scoreplayerone;
        public int ScorePlayerOne
        {
            get { return _scoreplayerone; }
            set { _scoreplayerone = value; }
        }

        private int _scoreplayertwo;
        public int ScorePlayerTwo
        {
            get { return _scoreplayertwo; }
            set { _scoreplayertwo = value; }
        }

        public string Score()
        {
            return (string.Format(" {0} - {1} ",_scoreplayerone,_scoreplayertwo));
        }

        private SpriteFont _spritefont;
        public SpriteFont SpriteFont
        {
            get { return _spritefont; }
            set { _spritefont = value; }
        }
        
        
    }
}
